Loyalty Point Rewards Guide

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Loyalty Point Rewards Guide

Post by MrAtomicDuck on Mon Mar 09, 2015 1:19 pm

Loyalty Points (LP) are given to people who have completed an action which is beneficial to the Universal Union, and have served their purpose in following the ideals of the true citizen. Every task completed warrants a different loyalty reward, due to their different magnitudes. This simple guide should help you decide on how many LP's to give to citizens who require them for their actions.

One Loyalty Point:

- Completing a workshift.
- Handing in a level ONE contraband item.
- Assisting an MPF Officer in minor duties. (Fetching them supplies from stores, putting up posters).
- Authorized Union propaganda. (Citizens may come to Officers and ask to put up Union propaganda. Four pieces must be posted if authorized).
- Cleaning duties.
- Providing minor information.
- Complying during a major event that the unit deems substantial.
- Assisting in the capture of a level ONE violator.

Two Loyalty Points:

- Handing in a level TWO contraband item.
- Providing information on a B.O.L citizen's whereabouts. This must then be confirmed before LP is given.
- Completing an abnormal workshift (Anything that takes place outside Warehouse 3).
- Saving the life of another citizen.
- Assisting in the capture of a level TWO violator.

Three Loyalty Points:

- Handing in a level THREE contraband item.
- Assisting a unit in anything they deem substantial. This could include helping to stop an anti-citizen from fleeing a scene.
- Providing information on a confirmed anti-citizen's whereabouts. This must then be confirmed before LP is given.
- Turning in suspects of innaction at a crime scene. (Citizens that stood by whilst anti-citizen acts were committed).
- Saving the life of a CWU worker.
- Assisting in the capture of a level THREE violator.

Four Loyalty Points:

- Handing in a level FOUR contraband item.
- Saving the life of an MPF Officer.
- Revealing the location of several 647E's. (I.E, a secret base. This must be added to the points given for each individual caught. For example, four rebels plus a base would equal 16 points.)
- Assisting in the capture of a Biotic (Vortigaunt).
- Assisting in the capture of a level FOUR violator.

Five Loyalty Points:

- Saving the life of a member of the CAS.
- Assisting in the capture of a rogue MPF unit.
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Re: Loyalty Point Rewards Guide

Post by WolfyPT on Sun Dec 13, 2015 8:01 pm

What about loyalist levels? How many points will be required for each loyalist level to distinguish hardcore loyalists from ocasional loyalists and the benefits each loyalist level will provide?
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Re: Loyalty Point Rewards Guide

Post by MrAtomicDuck on Sun Dec 13, 2015 8:04 pm

The answer to your questions is stickied in the Citizens Roleplay Document section. Please make sure to browse thoroughly before asking questions.
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